Dragonkeep

Draw a floor plan and it becomes a prism you can walk through. The geometry you design is the geometry you see — and the geometry the warden asks about.

Extrusion & visibility

2
thin
2
2

Height multiplies volume and wall area by the same factor, and leaves floor and ceiling area untouched. Mist shortens how far you see — which is what makes a high maze index dangerous rather than merely annoying.

Measurements

Floor area A
0u²
Perimeter P
0u
Volume V
0u³
Wall area
0u²
Interior surface S
0u²
Maze index
—

V = A · h

S = 2A + P · h

index = P ÷ 4√A

The expedition

Bricks carried
0
Shortest seal
—

Place a dragon to measure.

Brush

Structure

Carve toggles: click solid rock to open it, click open floor to fill it back in. Drag to keep doing whichever one you started with. Floor and Rock paint in one direction only, for when you want that.

Treasure & arms
Monsters & wardens
Place a puzzle

Puzzles & riddles

No puzzles yet.

Save & share

The bundle carries the floor plan, contents, settings and every puzzle.

Levels

Lessons one idea each — watch Measurements as you switch

Finished dungeons and worlds to play are on the Play side, under the game.